![]() ![]() So, with 90% of the required raw ingredients for an excellent fantasy Campbell sets to work and does a great job. It was on an emotional level they failed to engage me. And the characters, whilst the least gripping part of the ensemble for me, were certainly not cliched and certainly were interesting. The city of Deepgate, hung on chains above a seemingly bottomless pit, is a fantastic work of imagination, brought to life at each turn. It felt in no way derivative, and that freshness is a big plus. Possibly because I'm not the widest read fantasy fan (I'm wide read, but have a narrow window on fantasy), I found Scar Night to be unlike any other tale I've read. I think it was simply the characters that for the longest time didn't win me over.Įventually though the story sunk its hooks in me and I started to care a bit about the characters (and considerably more about what was going to happen). ![]() What kept me in the game were the facts that Scar Night has excellent prose, good description, good dialogue, and tremendous imagination. On the other hand I've given up on a fair number of best selling fantasy books between page 50 & 100 when they've not worked for me - and I didn't give up on Scar Night. I've been reading Scar Night for 8 whole weeks! I don't get a lot of time to read but the 8 weeks is only partly a reflection of that.įor whatever reason, the first half of Scar Night didn't grip me. Once they descend however, they learn that what lies below is far more sinister than what they’ve been taught to expect. They must journey down into the uncharted chasm to save their sprawling metropolis-and themselves-from annihilation. Each dark moon she must fight for her life among the city chains, hunting an immortal predator with a taste for blood.īut when a traitor brings enemies to Deepgate’s doorstep, Dill and Rachel are forced into an uneasy alliance with the city’s oldest and most dangerous foe. Spine assassin Rachel Hael has better things to do than oversee the Presbyter’s angel. Now he lives a sheltered existence in one of Deepgate’s crumbling temple spires under the watchful eye of the Presbyter who rules the city. Forbidden to fly and untrained even to wield the great sword inherited from his forebears, he has become a figurehead for a dying tradition. The last of his line, Dill is descended from legendary Battle-archons who once defended the city. But soon a shocking betrayal will unite all three in a desperate quest. ![]() The repeating crossbow was used by hunters but was also a collector's item for historical aficionados.Suspended by chains over a seemingly bottomless abyss, the ancient city of Deepgate is home to a young angel, an assassin, and a psychotic murderer hungry for revenge-or redemption. A variant of the repeating crossbow was the Auto-caster. Each magazine cost 30 credits and weighed 1.2 kilograms. The repeating crossbow magazine held 10 quarrels. Upon firing, a new quarrel was automatically loaded into the weapons firing groove and the bowstring was automatically recocked, allowing for multiple shots without pause. Crafted out of lightweight plasteel, the crossbow weighed very little, and was equipped with an underslung bin holding ten arrows or quarrels. The repeating crossbow was a crossbow made of modern materials capable of firing multiple shots.ĭesigned by Drolan Plasteel, the repeating crossbow looked like a cross between a blaster rifle and bowcaster. ![]()
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